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#1
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Can Anybody Clarify Whether This Works Or Not?
I read the following on another website and I'd never heard of it before. It seems like a useful piece of information and am tempted to try it but I don't want to mess anything up on or inside my PC so was just wondering if somebody could clarify it for me and tell me whether it's legitimit or not, thanks.
http://www.mpcforum.com/showpost.php...32&postcount=1 HK |
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#2
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It only makes a profile, so if it doesnt work then just delete the profile you made.
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Do NOT PM me for help. I will NOT Reply to any PM asking for help. |
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#3
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Doesn't sound right at all to me. Firstly, different games have different command line parameters. The only game I know of that uses the "-heapsize" parameter is Half Life 2 (which likely means any Source-engine game which chooses to implement the same parameter). I repeat, not every game will support that parameter, and many games won't have any parameters available at all, let alone one to modify the heap size.
Secondly, the steps from #9 onwards are somewhat urelated. Here's what the process does: 1) Increase the amount of video RAM initally available to the game. 2) Increase the mipmap performance. What's a mipmap, you ask? It's a graphical technique designed to increase performance and reduce artifacts (from Wikipedia). Putting it in high peformance mode will result in lower quality. Tradeoff 1 of the hack. Tradeoff 2 is in the RAM assignment. Following the steps shown will increase load and unload times (both for the game, and for each level). It will decrease loading times for, eg. different areas of a single level, reducing pauses when new graphical data enters the game view. It will not, however, increase FPS. In short, a better idea to increase FPS is to upgrade hardware, or lower details such as resolution, anti-aliasing, anisotropic filtering, HDR etc.
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Oracle's backup tutorial "A lot of people say games are addictive. Well, they're addictive in the sense that anything you like doing you repeat endlessly. But no one would say, 'Mr Kasparov, you have a chess problem,' or 'Tiger Woods, you have a golf addiction.'" - Ian Livingstone, Creative Director, Eidos. "A problem well stated is a problem half solved" - Charles Franklin Kettering |
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#4
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how do i increase midmap performence, if i may ask..
__________________
"It's a Dell" Manufacturer: Dell (E521) Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz Memory: 1024MB RAM (1GB) Hard Drive: 160GB Video Card: NVIDIA Geforce 7300LE w/TurboCache Sound Card: SigmaTel Audio Operating System: Windows Xp Media Center |
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#5
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It's detailed, step by step, in the link.
__________________
Oracle's backup tutorial "A lot of people say games are addictive. Well, they're addictive in the sense that anything you like doing you repeat endlessly. But no one would say, 'Mr Kasparov, you have a chess problem,' or 'Tiger Woods, you have a golf addiction.'" - Ian Livingstone, Creative Director, Eidos. "A problem well stated is a problem half solved" - Charles Franklin Kettering |
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#6
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I do not have an ATI based video card. Is there any other way i can do this? because i get really low FPS when i play WoW, is there like a nvidia tray tools?
__________________
"It's a Dell" Manufacturer: Dell (E521) Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+, MMX, 3DNow (2 CPUs), ~2.0GHz Memory: 1024MB RAM (1GB) Hard Drive: 160GB Video Card: NVIDIA Geforce 7300LE w/TurboCache Sound Card: SigmaTel Audio Operating System: Windows Xp Media Center |
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#7
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If you read my post, you'd know that lowering MipMap detail won't improve FPS noticably.
__________________
Oracle's backup tutorial "A lot of people say games are addictive. Well, they're addictive in the sense that anything you like doing you repeat endlessly. But no one would say, 'Mr Kasparov, you have a chess problem,' or 'Tiger Woods, you have a golf addiction.'" - Ian Livingstone, Creative Director, Eidos. "A problem well stated is a problem half solved" - Charles Franklin Kettering |
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