Halo 2 was and is a great game, but it's certainly not perfect. Now developer Bungie is acknowledging that certain aspects of the game (most notably its ending) needed a lot more work. One employee even went so far as to say that Bungie "screwed up" on Halo 2.
It's hard to criticize a game that puts up $125 million in sales on its first day of availability and goes on to sell around 6.5 million copies worldwide, but for a lot of Xbox gamers, looking back at 2004's blockbuster adventure with Master Chief is frustrating because of the game's somewhat lackluster ending. In hindsight, developer Bungie agrees.
In a fantastic article on the inner workings of the Microsoft-owned studio, Edge Online cites technical lead Chris Butcher on the irritating fact that Bungie just ran out of time on Halo 2. "We had about four to five weeks to polish Halo at the end. No more than that. And that last five per cent is responsible for 30 per cent of the success of the game, or more. That's the period in which we really had a perfect storm," he said. "The team was all there, everything was working great, the Xbox hardware was finally there and good, and we just were able to relentlessly execute on that. The entire game came together within that four- to six-week period.
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